SHOLO GUTI
Old-school strategy. Brand-new fun!
Who is playing?
Normal: plans ahead and avoids obvious captures.
Blue plays from the bottom and starts first. Orange plays from the top. Select a piece, then a highlighted point.
Tap nearest intersection · Keyboard: arrows + Enter
How to play
① Take your 16 pieces
Two players begin with 16 pieces each on a 37-point board. The middle row of five points starts empty.
② Move along a line
Tap your piece, then an empty adjacent point connected by a board line. You can move forward, backward or sideways, and diagonally where a line exists.
③ Jump to capture
Jump a neighboring enemy piece to an empty point directly beyond, on the same straight line. The enemy piece is removed. Yellow highlighted points mark captures.
④ Chain captures
After a capture, the same piece may jump again. In the default rules, captures are optional and you can end a chain early. Settings can make captures compulsory.
⑤ How to win
Capture all 16 opponent pieces or leave them with no legal move. To avoid endless games, this version declares a draw after 80 completed turns without a capture.
Colors & controls
Blue = Player 1 (starts). Orange = Player 2 / Computer. Green destination = normal move; yellow destination = capture. Undo restores a previous turn. Against the computer, Undo rewinds your move and the AI reply. Computer difficulty: Easy selects mostly random legal moves; Normal considers one opponent reply; Hard searches further ahead.
Game settings
Preferences are stored on this device when browser storage is available. Mandatory capture changes apply to your next match, not the one in progress.
Player notebook
No games played yet. Your results will appear here.
Blue means Player 1, including in local two-player games. Only completed regular matches count. Capture practice and abandoned games do not change statistics. Data stays in this browser; there is no online account or cross-device sync.
Blue Wins!
Brilliant strategy!
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